Animate the properties of a container

The Container class provides a convenient way to create a widget with specific properties: width, height, background color, padding, borders, and more.

Simple animations often involve changing these properties over time. For example, you might want to animate the background color from grey to green to indicate that an item has been selected by the user.

To animate these properties, Flutter provides the AnimatedContainer widget. Like the Container widget, AnimatedContainer allows you to define the width, height, background colors, and more. However, when the AnimatedContainer is rebuilt with new properties, it automatically animates between the old and new values. In Flutter, these types of animations are known as “implicit animations.”

This recipe describes how to use an AnimatedContainer to animate the size, background color, and border radius when the user taps a button using the following steps:

  1. Create a StatefulWidget with default properties.
  2. Build an AnimatedContainer using the properties.
  3. Start the animation by rebuilding with new properties.

1. Create a StatefulWidget with default properties

To start, create StatefulWidget and State classes. Use the custom State class to define the properties that change over time. In this example, that includes the width, height, color, and border radius. You can also define the default value of each property.

These properties belong to a custom State class so they can be updated when the user taps a button.

class AnimatedContainerApp extends StatefulWidget {
  const AnimatedContainerApp({super.key});

  @override
  State<AnimatedContainerApp> createState() => _AnimatedContainerAppState();
}

class _AnimatedContainerAppState extends State<AnimatedContainerApp> {
  // Define the various properties with default values. Update these properties
  // when the user taps a FloatingActionButton.
  double _width = 50;
  double _height = 50;
  Color _color = Colors.green;
  BorderRadiusGeometry _borderRadius = BorderRadius.circular(8);

  @override
  Widget build(BuildContext context) {
    // Fill this out in the next steps.
  }
}

2. Build an AnimatedContainer using the properties

Next, build the AnimatedContainer using the properties defined in the previous step. Furthermore, provide a duration that defines how long the animation should run.

AnimatedContainer(
  // Use the properties stored in the State class.
  width: _width,
  height: _height,
  decoration: BoxDecoration(
    color: _color,
    borderRadius: _borderRadius,
  ),
  // Define how long the animation should take.
  duration: const Duration(seconds: 1),
  // Provide an optional curve to make the animation feel smoother.
  curve: Curves.fastOutSlowIn,
)

3. Start the animation by rebuilding with new properties

Finally, start the animation by rebuilding the AnimatedContainer with the new properties. How to trigger a rebuild? Use the setState() method.

Add a button to the app. When the user taps the button, update the properties with a new width, height, background color and border radius inside a call to setState().

A real app typically transitions between fixed values (for example, from a grey to a green background). For this app, generate new values each time the user taps the button.

FloatingActionButton(
  // When the user taps the button
  onPressed: () {
    // Use setState to rebuild the widget with new values.
    setState(() {
      // Create a random number generator.
      final random = Random();

      // Generate a random width and height.
      _width = random.nextInt(300).toDouble();
      _height = random.nextInt(300).toDouble();

      // Generate a random color.
      _color = Color.fromRGBO(
        random.nextInt(256),
        random.nextInt(256),
        random.nextInt(256),
        1,
      );

      // Generate a random border radius.
      _borderRadius =
          BorderRadius.circular(random.nextInt(100).toDouble());
    });
  },
  child: const Icon(Icons.play_arrow),
)

Interactive example

import 'dart:math';

import 'package:flutter/material.dart';

void main() => runApp(const AnimatedContainerApp());

class AnimatedContainerApp extends StatefulWidget {
  const AnimatedContainerApp({super.key});

  @override
  State<AnimatedContainerApp> createState() => _AnimatedContainerAppState();
}

class _AnimatedContainerAppState extends State<AnimatedContainerApp> {
  // Define the various properties with default values. Update these properties
  // when the user taps a FloatingActionButton.
  double _width = 50;
  double _height = 50;
  Color _color = Colors.green;
  BorderRadiusGeometry _borderRadius = BorderRadius.circular(8);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: const Text('AnimatedContainer Demo'),
        ),
        body: Center(
          child: AnimatedContainer(
            // Use the properties stored in the State class.
            width: _width,
            height: _height,
            decoration: BoxDecoration(
              color: _color,
              borderRadius: _borderRadius,
            ),
            // Define how long the animation should take.
            duration: const Duration(seconds: 1),
            // Provide an optional curve to make the animation feel smoother.
            curve: Curves.fastOutSlowIn,
          ),
        ),
        floatingActionButton: FloatingActionButton(
          // When the user taps the button
          onPressed: () {
            // Use setState to rebuild the widget with new values.
            setState(() {
              // Create a random number generator.
              final random = Random();

              // Generate a random width and height.
              _width = random.nextInt(300).toDouble();
              _height = random.nextInt(300).toDouble();

              // Generate a random color.
              _color = Color.fromRGBO(
                random.nextInt(256),
                random.nextInt(256),
                random.nextInt(256),
                1,
              );

              // Generate a random border radius.
              _borderRadius =
                  BorderRadius.circular(random.nextInt(100).toDouble());
            });
          },
          child: const Icon(Icons.play_arrow),
        ),
      ),
    );
  }
}