Work with WebSockets
In addition to normal HTTP requests,
you can connect to servers using WebSockets
.
WebSockets
allow for two-way communication with a server
without polling.
In this example, connect to a test WebSocket server sponsored by Lob.com. The server sends back the same message you send to it. This recipe uses the following steps:
- Connect to a WebSocket server.
- Listen for messages from the server.
- Send data to the server.
- Close the WebSocket connection.
1. Connect to a WebSocket server
The web_socket_channel
package provides the
tools you need to connect to a WebSocket server.
The package provides a WebSocketChannel
that allows you to both listen for messages
from the server and push messages to the server.
In Flutter, use the following line to
create a WebSocketChannel
that connects to a server:
final channel = WebSocketChannel.connect(
Uri.parse('wss://echo.websocket.events'),
);
2. Listen for messages from the server
Now that you’ve established a connection, listen to messages from the server.
After sending a message to the test server, it sends the same message back.
In this example, use a StreamBuilder
widget to listen for new messages, and a
Text
widget to display them.
StreamBuilder(
stream: channel.stream,
builder: (context, snapshot) {
return Text(snapshot.hasData ? '${snapshot.data}' : '');
},
)
How this works
The WebSocketChannel
provides a
Stream
of messages from the server.
The Stream
class is a fundamental part of the dart:async
package.
It provides a way to listen to async events from a data source.
Unlike Future
, which returns a single async response,
the Stream
class can deliver many events over time.
The StreamBuilder
widget connects to a Stream
and asks Flutter to rebuild every time it
receives an event using the given builder()
function.
3. Send data to the server
To send data to the server,
add()
messages to the sink
provided
by the WebSocketChannel
.
channel.sink.add('Hello!');
How this works
The WebSocketChannel
provides a
StreamSink
to push messages to the server.
The StreamSink
class provides a general way to add sync or async
events to a data source.
4. Close the WebSocket connection
After you’re done using the WebSocket, close the connection:
channel.sink.close();
Complete example
import 'package:flutter/material.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
const title = 'WebSocket Demo';
return const MaterialApp(
title: title,
home: MyHomePage(
title: title,
),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({
super.key,
required this.title,
});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final TextEditingController _controller = TextEditingController();
final _channel = WebSocketChannel.connect(
Uri.parse('wss://echo.websocket.events'),
);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Form(
child: TextFormField(
controller: _controller,
decoration: const InputDecoration(labelText: 'Send a message'),
),
),
const SizedBox(height: 24),
StreamBuilder(
stream: _channel.stream,
builder: (context, snapshot) {
return Text(snapshot.hasData ? '${snapshot.data}' : '');
},
)
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _sendMessage,
tooltip: 'Send message',
child: const Icon(Icons.send),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
void _sendMessage() {
if (_controller.text.isNotEmpty) {
_channel.sink.add(_controller.text);
}
}
@override
void dispose() {
_channel.sink.close();
_controller.dispose();
super.dispose();
}
}